Play the mountain
Farm, collect, upgrade, raid. Full rules in Docs.
Preview only. Runs in your browser, nothing saved, nothing on-chain. Clock ×60. Preview $MONTVIL is play money. Gold/Wood costs are preview-only — the $MONTVIL burn per level is the real one from Docs.
Buildings
Stake & earn — $MONTVIL in, HYPE out
Share = stake × Eruption Lv × prestige. No $MONTVIL rewards, ever. Staking opens on Elysium at launch.
HYPE rewards pool
Pool opens at launch — no staking contract yet, so the pool is honestly 0.
Approve is exact amount only. Never unlimited.
Staking calculator — run your own numbers
Estimate only. Real fees, not a fixed APY. Fee pool = 0.5% of daily volume. Volume 0 = earn 0.
Volume is typed separately — it does NOT follow mcap. Volume 0 = earn 0, not a fixed APY. Type it plain (100000), dotted (100.000) or with a suffix (100k, 1M, 10jt) — 10M always means 10.000.000, never 10 billion.
Your HYPE/day = fee pool × your weight ÷ total weight
Getting out — withdraw anytime, free
- Withdraw anytime, free. No fee, no lock. Your $MONTVIL comes back in full and your earn share stops.
- But the WL clock resets. Stake for 7 days straight, no withdrawal = WL. Withdraw anytime, free — but the 7-day clock resets.
- HYPE claims: anytime, instant, no fee. Always.
Fees — 2% total, vault eats before dev
Every trade pays 2%. Split below, no hidden cuts.
Inside the vault's 1.0%
- HYPE to stakers — 0.5%. Drips to stakers, claim anytime.
- Buyback $MONTVIL + burn — 0.5%. Volume up = supply down.
Run the numbers: $100k daily volume
2% fee = $2,000 a day. Dev $600 · Vault $1,000 · Montra $400. Inside the $1,000: $500 to stakers, $500 to buyback + burn.
Vault gets more than dev, on purpose — 62.5% of creator share to the vault, 37.5% to dev. Check it on-chain.
Fair launch — no dev bag
Dev eats fees only, when volume moves. Aligned or broke, same as you.
Fees pay first, token deflates. No print-to-earn. Early = cheap bag + big share. Your share never re-prices backwards. Full loop's in Docs.
Supply — 1B, all in the pool
100% in the Montra launch. No reserve — rewards are fee HYPE, not $MONTVIL.
Reward funding — no allocation
- Staking + prizes: HYPE from fees only.
- Dev reserve: 0 $MONTVIL.
- Presale · private round: 0.
Mountain Villagers — 333 only
A reward, not a gate. 333 ever. 1 per wallet. Unique 2D characters, each standing before a different mountain.












12 of the 333 — every Villager stands before a different mountain: Lava Cave, Snow Peak, Windy Ridge, Pine Forest, Magma Lake, Mist Valley, Golden Dawn, Frozen Falls, Ember Summit, Cloud Pass, Crystal Cavern, Autumn Ridge.
WL in 4 lines
- Hold 250,000 $MONTVIL staked for 7 days straight, no withdrawal = WL. First 333 stakers only. Drop below or withdraw and the clock resets.
- WL line in dollars is 0.025% of market cap: $1.25 at $5k mcap, $25 at $100k, $250 at $1M, $2,500 at $10M. Earlier = cheaper.
- Your stake keeps earning the whole time. HYPE share runs, claimable anytime, instantly.
- The NFT rewards showing up big. It's not a gate — nobody needs one to play.
Mint price (WL): free, gas only. The WL bag adds no HYPE weight — it just locks your mint spot. The flex stake on the Staking page is what earns.
WL progress: 0 / 250,000 $MONTVIL staked · 0%. 250,000 $MONTVIL to go — WL counts your staked $MONTVIL once Elysium staking opens. First 333 only.
WL is auto-detected — no list, no manual check
- The vault watches your stake itself. Hold 250,000 $MONTVIL staked for 7 days straight, no withdrawal and the contract flags you WL on its own. Nobody checks wallets one by one. No form, no list, no DM.
- Only the first 333 WL stakers mint. 333 Mountain Villagers, 1 per wallet, free — gas only. Mint opens 17 Nov 2026, 00:00 CT (Chicago).
- WL not filled? If fewer than 333 qualify, the unminted Villagers get burned when the mint window closes. Supply shrinks to what was actually minted. No second batch, ever — the NFT stays truly exclusive to early stakers.
- Utility is coming. Mountain Villagers will have real utility for holders — details drop soon. This is not a JPEG with nothing behind it.
Docs — MontVillage, the whole thing
One page. No fluff. If a number exists in the game, it is written here.
The short version
- Buy $MONTVIL on Montra. Fair launch — creator buys 0, dev holds 0.
- Stake $MONTVIL, earn HYPE. One-way only. $MONTVIL never prints, never pays out as a reward.
- Free entry. No Pass, no mint, no gate, no anti-bot tax. Buy, stake any amount, play.
- Rewards = real fees. 0.5% of every trade goes to stakers in HYPE. Volume 0 = earn 0. No APY, no fake yield.
- Upgrades burn $MONTVIL from Lv1. Supply only shrinks.
- Mountain Villagers NFT: 333 only. Stake 250,000 $MONTVIL (0.025% supply) for 7 days straight, no withdrawal = WL free mint, 17 Nov 2026. First 333 only.
How to start
- Get an Elysium wallet (MetaMask / TokenPocket).
- Get some HYPE — gas, and the token your rewards land in.
- Buy $MONTVIL on Montra. 100% of supply sits in the launch. There is nowhere else to get it.
- Stake any amount. No minimum. Your HYPE share starts the second it lands.
- Play: farm Gold/Wood, upgrade buildings, raise your Eruption Shaft, raid at Lv4, claim HYPE whenever.
The token — $MONTVIL
- Supply: 1B, fixed. Launching on Montra. If it ever changes, the WL line stays 0.025% of supply, so the dollar cost stays the same.
- 100% into the Montra launch. No presale, no private round, no team allocation, no reserve.
- No mint after launch. Supply can only go down, via burns.
- Dev income = 0.6% trading fee only. No bag to dump. Volume dies, dev earns 0.
Fees — 2% on every trade
- 0.4% — Montra, the launchpad.
- 0.6% — dev. The whole salary.
- 1.0% — vault + buyback. The biggest slice, on purpose. 62.5% of creator share to the vault, 37.5% to dev.
- Inside the vault 1.0%: 0.5% pays stakers in HYPE, 0.5% buys back $MONTVIL and burns it.
The vault — 2 buckets, never mixed
- HYPE bucket: in — the 1.0% vault fee (in HYPE) + HYPE game fees (marketplace, clan, boosts). Out — staker drip, clan prizes, buyback.
- $MONTVIL bucket: in — the 50% splits from builders + prestige. Out — nothing. Held or burned later. Never sold, never paid out as mining rewards.
The vault never sells $MONTVIL to make HYPE. That would be the project dumping on its own holders. HYPE rewards only ever come from HYPE revenue.
Staking — 1-way, $MONTVIL in, HYPE out
- Stake $MONTVIL, earn HYPE only. There are no $MONTVIL rewards, so no reserve or bundled supply is needed.
- No minimum. Stake 1, 17, 100 — any amount earns. Splitting across 100 wallets earns the same as 1 wallet. That is why there is no anti-bot gate.
- Your weight = staked $MONTVIL × Eruption Shaft level × prestige boost (+5% per prestige). Your HYPE/day = fee pool × (your weight ÷ total weight).
- Claim HYPE anytime, instantly. No lock on rewards, ever.
- Flex stake has no lock. Withdraw anytime, free. But withdrawing resets your 7-day WL clock.
- Early is the edge: cheap $MONTVIL buys more tokens per dollar, so more weight per dollar. A price pump later never resets your stake, your share, or your HYPE/day.
Getting out — withdraw anytime, free (full)
- Withdraw anytime, free. No fee, no lock. Your $MONTVIL comes straight back in full and your earn share stops.
- HYPE rewards: claim anytime, instant, no fee. Always.
- The WL clock: stake 7 days straight, no withdrawal = WL. Withdraw anytime, free — but the 7-day clock resets to day 0.
- WL needs: 250,000 $MONTVIL staked + 7 days straight, no withdrawal. First 333 stakers only.
No slow exits, no exit tax — staying gets rewarded with WL instead. Entry stays free because earn is pro-rata — a bot or a dumper has nothing to farm at the door.
Prestige — rebirth
- Unlock: all 5 buildings at Lv10. Burn 1,000 $MONTVIL (50% burn / 50% vault bucket) to rebirth.
- Reset: buildings back to Lv1, Gold + Wood to 0, Mountain Lv back to 1. Locks close and re-open as you climb.
- Kept: extra builders, staked $MONTVIL, prestige level.
- Permanent boost per prestige: +10% Gold production, +5% mining power, +2% raid win chance. Max Prestige 5 (+50% / +25% / +10%).
Upgrades & burn
- Building upgrades burn $MONTVIL from Lv1: 10 → 25 → 50 → 85 → 130 → … per level, per building. 100% burned. Plus Gold + Wood costs that scale with level.
- Mountain level-ups: Lv3→4 burns 10, Lv4→5 burns 20. Earlier levels burn 0.
- Builders: 1 base builder = 1 upgrade at a time. Builder 2 = $25 of $MONTVIL, Builder 3 = $75. Permanent, max 3 total. Split 50% burn / 50% $MONTVIL vault bucket.
- Upgrade timers (full game): Lv1→2 is 30 min, up to 72 h at Lv9→10. Timers are never skippable — builders buy parallel time, not power.
- Buyback burn: automatic, 0.5% of every trade, forever.
- Entry burn: 0. The sink is progression, not the door.
Burn fires inside the button you tap. No separate checkout.
The mountain — the grind
- Lv1–2 · Farming era. Farm idle, stack Gold/Wood, level up. Chill.
- Lv3 · Stake & earn opens. Eruption Shaft wakes up. Stake any $MONTVIL, earn HYPE. Share = stake × Eruption Lv × prestige.
- Lv4 · Raids open. Needs Summit Guard Lv2 + Stone Ridge Lv1. Win loot + Raid Pts. Lose and your Stone Ridge pays.
- Lv5 · Clan / Clan War. Endgame. Pooled HYPE prizes, seasonal wars.
- Always on · Stake & prestige. Stake, chill, drip HYPE. Maxed? Prestige for permanent boosts.
How it plays — the loop, 30 seconds
- 1 · Jump in free — no Pass. Ape $MONTVIL on Montra, stake any amount, play. No burn, no gate.
- 2 · Farm (Lv1–2). Gold + Wood pile up idle. Collect, upgrade, repeat.
- 3 · Stake & earn (Lv3). Stake $MONTVIL, earn HYPE from real fees. Eruption Shaft multiplies your share.
- 4 · Raid (Lv4). Loot Gold/Wood + Raid Pts. Funds Eruption Shaft upgrades and prize standing.
- 5 · Withdraw free. Unstake anytime, no fee. But the 7-day WL clock resets.
Gold, Wood & the 5 buildings
Gold and Wood are in-game fuel, not tokens. You can't buy, sell, or withdraw them. Magma Vein + Pine Ridge make them idle, raids loot more, Collect banks them. Every upgrade costs Gold + Wood + a $MONTVIL burn, all three. Missing one blocks the upgrade.
- Eruption Shaft — DIRECT. The only building in the share formula. Each level adds ×1 to your whole stake weight. Lv1 = 1×, Lv5 = 5×, Lv10 = 10×. Max Lv10.
- Magma Vein — FEEDS IT. +15% Gold production per level. Lv1: +2 Gold/hr to stock. Gold pays for every upgrade, Eruption Shaft included. Max Lv10.
- Pine Ridge — FEEDS IT. +15% Wood per level. Lv1: +2 Wood/hr to stock. Wood is the usual upgrade bottleneck. Max Lv10.
- Summit Guard — FEEDS IT. +Attack per level: more raid wins, more loot, more Raid Pts. Also trains troops (30 Gold each). Raid win chance +5% per level. Max Lv10.
- Stone Ridge — PROTECTS IT. +Defense and +Max HP per level. Max HP 100 at Lv1. Raid losses drain Stone Ridge HP, and repairs cost Wood (20 per repair) instead of eating your upgrade fund. Max Lv10.
Buildings max at Lv10 each. Mountain level is separate: max Lv5. Lv1–2 farming, Lv3 staking opens, Lv4 raid opens, Lv5 clan.
Raid — real risk, rolled every time
Every raid is a dice roll. No raid is ever a guaranteed win — not even at max stats.
- Unlock: Mountain Lv4 + Summit Guard Lv2 + Stone Ridge Lv1. Mountain Lv5 alone doesn't open it.
- The roll: every raid rolls 1–100 against your win chance. Roll at or under it, you win. Roll over it, you lose. Same odds, fresh roll, every single time — a win streak buys you nothing.
- Win chance = 50% + (Attack − Defense) × 2%, clamped 15%–85%. Example: Attack 12 vs Defense 8 → 50% + 8% = 58% win chance. Even a perfect setup caps at 85% — 15 times out of 100, you still eat a loss.
- Upgrades raise your win chance for real — not a gimmick. Summit Guard level +5% per level. Every troop you train adds Attack. Prestige adds +2% per prestige (max +10% at P5). Skip the upgrades and you keep flipping a coin.
- Eruption Shaft does NOT help you raid. It only multiplies your HYPE share. Don't max the Shaft and wonder why you keep losing raids — Shaft is for staking, Summit Guard is for winning fights.
- Cost: 25% Raid Energy per run. Farm, mining, and raid energies are separate bars.
- Win: loot Gold + Wood + 10 Raid Pts toward prizes.
- Lose: it hurts. Half your troops die, Stone Ridge takes −15 HP, and you lose −10% of your Gold. That's the price of a bad roll — raid with Gold you can afford to lose.
- Why raid: loot becomes upgrades, upgrades raise your Eruption Shaft, Eruption Shaft raises your HYPE share.
Fair launch — how holders eat
Paid by what the game and the market actually do.
- 0.5% · Vault HYPE drip. 0.5% of every trade goes to stakers in HYPE. Real yield, real volume.
- 0.5% · Buyback + burn. The other 0.5% buys back + burns, every trade. Even idle holders win.
- 10 → 410 · Upgrade burn engine. Upgrades burn from Lv1 (10 → 410). Maxing 5 buildings is the biggest sink in the game.
The $MONTVIL loop — spins, not exits
Token laps the game a few times before it can leave.
Source — where rewards come from: Trading fees in HYPE — 0.5% of every trade pays stakers. HYPE game fees — marketplace, clan, boosts — shared. Buyback — 0.5% of every trade buys $MONTVIL and burns it.
Sink — where it dies: Entry burn: 0. Sinks are progression, not the door. Mountain ups — Lv3→4 burns 10, Lv4→5 burns 20. Building upgrades — burn from Lv1 (10, 25, 50…410). Builders — $25 / $75: 50% burned, 50% bucket. Prestige — 1,000 per rebirth, 50/50, up to P5.
1-way staking > print-to-earn farming
Fees pay first, token deflates. No print-to-earn.
Early entry — price pumps don't reset you
Early = cheap bag + big share. Your share never re-prices backwards.
No pass, no gate. Entry free. Stay 7 days straight and you earn WL — withdraw and the clock resets.
All the numbers
| Thing | Number | |
|---|---|---|
| $MONTVIL supply | 1B | fixed, 100% in locked pool |
| Trading fee | 2% | = 0.4% Montra · 0.6% dev · 1.0% vault |
| Vault 1.0% split | 0.5% / 0.5% | stakers (HYPE) · buyback + burn |
| Stake minimum | None | any amount earns |
| Share weight | stake × Eruption Lv × prestige | +5% each prestige |
| Building upgrade burn | 10, 25, 50, 85, 130… | $MONTVIL per level, from Lv1 |
| Mountain up burn | Lv3→4: 10 · Lv4→5: 20 | |
| Builders | Base 1 · #2 $25 · #3 $75 | of $MONTVIL, 50/50 burn/bucket |
| Prestige | Burn 1,000 $MONTVIL · max P5 | +5% mining power each |
| Raid | 25% energy | win 50% + (Atk−Def)×2%, clamp 15–85% · +10 pts/win |
| WD | Free, anytime | no fee, no lock · 7-day streak = WL |
| WL line | 250,000 $MONTVIL | = 0.025% supply · first 333 stakers · mint 17 Nov 2026 |
| Dev hold / creator buy | 0% / 0 | |
| $MONTVIL printed for rewards | 0 | forever |
What you can count on
- Volume 0 = earn 0. Rewards are real fees or nothing. Nobody promises a fixed APY anywhere.
- No printer. $MONTVIL emission is 0 at every setting, forever.
- The vault never dumps $MONTVIL. The $MONTVIL bucket is held or burned. HYPE payouts come only from HYPE revenue.
- Dev eats only when volume moves — 0.6% of trades, nothing else.
- Every burn is on-chain and checkable once the game is live. Supply only shrinks.
Word list
- $MONTVIL — the game token. Stake it, burn it, never earn it back as a reward.
- HYPE — the reward token. All staking rewards pay in HYPE.
- Weight — your share score: stake × Eruption Lv × prestige boost.
- Vault — where fees land. 2 buckets: HYPE (pays out) and $MONTVIL (held/burned).
- Burn — $MONTVIL destroyed forever. Upgrades, prestige, buyback.
- WL — guaranteed mint spot. Hold 250,000 $MONTVIL staked for 7 days straight, no withdrawal, and mint a Mountain Villager free on 17 Nov. First 333 stakers only.
- WL streak — stake 7 days straight with no withdrawal and you lock a WL spot. Withdraw and the clock resets to day 0.
- Prestige — rebirth at all-buildings-Lv10 for permanent boosts.
- Montra — the Elysium launchpad $MONTVIL launches on. 100% of supply in the launch.
Mountain Villagers — WL, burn, utility
- WL is auto-detected on-chain. The vault tracks your stake. 250,000 $MONTVIL staked for 7 days straight with no withdrawal = WL, flagged by the contract itself. No manual list, nobody checks wallets one by one.
- First 333 only. 333 Mountain Villagers, 1 per wallet, free mint gas only, mint opens 17 Nov 2026, 00:00 CT (Chicago).
- WL not filled? Unminted Villagers get burned when the mint window closes — supply shrinks to whatever was actually minted. No second batch, ever. Early stakers only.
- Utility is coming soon. The NFT will have real utility for holders. Details drop soon — nothing invented here, nothing promised that isn't built.
The contracts
$MONTVIL is coming to Elysium. It launches on Montra. Contract address drops here at launch. Mountain Villagers NFT mint opens 17 Nov — no mint button yet. Any other address is not ours.